```// BEWARE: BETA VERSION
// --------------------
//
// Utilities for arbitrary dimensional points in space. All points are treated as simple value
// arrays. This is done for two reasons:
//   - Using value arrays instead of a point class makes all point operations very explicit, which
//     makes their usage easier to optimize.
//   - A value array is about as universal a format as possible, which makes it easier for
//     people to use the k-means code in any project.
// Also contains assertion code that can be disabled if desired.
//
// Author: David Arthur (darthur@gmail.com), 2009

#ifndef KM_UTILS_H__
#define KM_UTILS_H__

// Includes
#ifndef CLUSTALO
#include <malloc.h>
#endif
#include <memory.h>
#include <stdlib.h>

// The data-type used for a single coordinate for points
typedef double Scalar;

// Point utilities
// ===============

// Point creation and deletion
inline Scalar *PointAllocate(int d) {
return (Scalar*)malloc(d * sizeof(Scalar));
}

inline void PointFree(Scalar *p) {
free(p);
}

inline void PointCopy(Scalar *p1, const Scalar *p2, int d) {
memcpy(p1, p2, d * sizeof(Scalar));
}

// Point vector tools
inline void PointAdd(Scalar *p1, const Scalar *p2, int d) {
for (int i = 0; i < d; i++)
p1[i] += p2[i];
}

inline void PointScale(Scalar *p, Scalar scale, int d) {
for (int i = 0; i < d; i++)
p[i] *= scale;
}

inline Scalar PointDistSq(const Scalar *p1, const Scalar *p2, int d) {
Scalar result = 0;
for (int i = 0; i < d; i++)
result += (p1[i] - p2[i]) * (p1[i] - p2[i]);
return result;
}

// Assertions
// ==========

// Comment out ENABLE_KMEANS_ASSERTS to turn off ASSERTS for added speed.
#define ENABLE_KMEANS_ASSERTS
#ifdef ENABLE_KMEANS_ASSERTS
int __KMeansAssertionFailure(const char *file, int line, const char *expression);
#define KM_ASSERT(expression) \
(void)((expression) != 0? 0 : __KMeansAssertionFailure(__FILE__, __LINE__, #expression))
#else
#define KM_ASSERT(expression)
#endif

// Miscellaneous utilities
// =======================

// Returns a random integer chosen uniformly from the range [0, n-1]. Note that RAND_MAX could be
// less than n. On Visual Studio, it is only 32767. For larger values of RAND_MAX, we need to be
// careful of overflow.
inline int GetRandom(int n) {
int u = rand() * RAND_MAX + rand();
return ((u % n) + n) % n;
}

#endif
```